It seemed to be primarily bug fixes, and didn't disable mods, so it seems safe. I ran the game this morning long enough to test a few things that have been problematic in the past, and so far, so good.
NOTE: I have a list of about a dozen relatively minor bugs for assorted mods of mine that users have brought to my attention that I'm worki...
I decided to keep the Bushcraft skill in the mod as a separate skill, and added a thing to it as a bonus, based on feedback during our discussion about it i...
I've been stuck trying to figure out what to do with the Bushcraft skill before releasing the Druids mod since Enchanted by Nature came out. The Natural Living skill provides all the things I wanted from Bushcraft (not having to look for a bush to ...
No notes on recent 1.117 patch yet. I booted the game after the patch with all of my mods installed, played a sim for a few minutes, and did not get any exceptions, nor did Better Exceptions find any.
That being said, I didn't go through all of the mods to test their functionality yet, so silent failures would still be unn...
I got a bug report about another post-patch issue. Opening Fruit seeds would throw an exception if you had Better Bars installed. My random weighted loot injector wasn't including luck.
That is fixed in Better Bars & Liquor Stores 1....
I've gotten one report of an error attributed to the Freelance Entertainer mod today since the Emergency Patch that EA sent out with the EbN mod downloads. I was able to replicate it myself, and it happened when I loaded a save wi...
I just downloaded the latest patch for Enchanted by Nature, and it looks like a lot of my mods broke. Probably a lot of mods broke today, as there was a change to the game's script frameworks.
I will get them updated as soon as possible. I'm on vacation from my day job this week, so I should have time.
Bugs addressed, and probably fixed: Issue saving or loading new lot after your sim becomes a Druid. This seems to be a DirectX issue, and as I have a Mac, have not replicated it yet. However, a helpful patron tried the DirectX image fix...
Lots of bug fixes in this update! New features include an aspiration (was in the last build, but wasn't fully enabled). If you complete the aspiration, you get an Arc...
I updated the Druid mod testing preview to 1.0.1b this morning. There are a number of bug fixes, better festival experiences and fixed some issues that surface while learning Druid spells if you aren't initially a Spellcaster.
So, it looks like EA is adding a new Apothecary skill in the Enchanted by Nature pack, so I should probably rename the Apothecary skill in the Apothecary Kit mod...
I'm thinking maybe 'Chemistry', since you use the lab object?
The Freelance Entertainer mod adds an active-gig type Freelance career to the Sims 4. All active gigs are actually gigs — you perform shows at Lounges, wedding receptions, music festivals and more.
The jobs available are based somewhat on performance ...
I updated Classic RPG Spells to version 1.1.4. The update includes a lot of bug fixes, improvements to allow Animal Friendship to work on Crows and Horses, added Cause Fear and Cause Disease variants of Dispel Fear and Cure Disease.
The Gundach Home Foundry handles smelting ore into ingots much more efficiently than the Smelting Station. There are also FLAMES! Unlike the Smelting Station, it requires some bits and pieces to operate, but since it's also ...
I just installed the Businesses & Hobbies pack, and first of all, nothing blew up. I have not tested all the functionality of all of my mods yet, but no exceptions so far.
Second of all, I was looking over the options for setting up a home business ...
There are a few Translations for some of my mods that generous players have made available. Unfortunately, my last update changed the internal 'STBL' ID values (the list of the text terms in each mod) of some of those, and broke them, since they are tied...