I have a terrible time finding things on Patreon, since it's more of a chronological blog. The Collections feature helps, as does the search, but you kind of have to know what to search for.
It's also kind of hard to write documentation with the editor ...
2024-12-26 03:59:25 +0000 UTC
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I updated the Freelance Entertainer mod preview to fix a script error that appeared after a recent patch. There are some additional bug fixes as well.
Also, while ...
2024-12-18 19:09:22 +0000 UTC
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The KaBloom gardening cheat mod is updated to version 1.0.5. Someone mentioned that they had compatibility issues with another mod.
I wasn't able to replicate it, but did notice that the script was a bit old-fashioned, and the int...
2024-12-13 19:42:00 +0000 UTC
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I spoke too soon about not having patch problems -- found one! And fixed it.
The Docents aren't showing up at the Museums since the 10/22 patch. My earlier fix seemed to clear up the exceptions I was seeing, but it wasn't working. I also switched to
2024-12-10 15:29:55 +0000 UTC
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I was able to test my mods with the patch for a bit today, and didn't discover any errors or obvious problems. As always, let me know if you notice any issues with any of my mods!
Thanks for your support!
2024-12-04 03:51:43 +0000 UTC
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So, Happy Samhain to all who celebrate! It's the ancient Celtic New Years Eve as well, so time for some updates on the upcoming Druids mod preview.
I tried just about every possible way to implement a Druid class type of thing, and ended up settli...
2024-11-01 03:20:48 +0000 UTC
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I missed part of the fix in Family History 1.0.5, so I've released Family History 1.0.6 just now that takes care of it.
I've updated the original posts, but in case you grabbed it right away, you might want to make sure you got 1.0.6.
Thank...
2024-10-23 00:39:27 +0000 UTC
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Here are some mod updates for Patch 1.10 today. The script errors thrown by these three mods should be fixed by these updates. I have not checked for functionality changes yet. Let me know if something doesn't work!
2024-10-22 23:54:28 +0000 UTC
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Happy Patch Day!
There's a Base Game patch due today, and it's hard to tell what it might break. For the first time, EA released the new tuning descriptions before the patch, which is great if it's their new practice. But it als...
2024-10-22 13:31:06 +0000 UTC
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So, I've been working hard on the Druid mod I mentioned a couple of months ago. Here's a peek at where things are at so far, and what I still want to get...
2024-09-14 04:25:53 +0000 UTC
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The Simsco Canning Factory Mod has an update to remove an inadvertent dependency on Island Living.
Last March, a Sims 4 patch created a hidden depe...
2024-08-18 15:37:33 +0000 UTC
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A few of my mods, such as the Archaeology Kit and Family History, suggest that certain regions are in distinct parts of the SimWorld.
When a new map comes out, I have to figure out where the new region is.* It will have a bearing on which artifac...
2024-07-26 02:42:30 +0000 UTC
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I just downloaded the latest patch, and once I removed a few mods by others that were throwing exceptions, I didn't get any errors from any of my mods. I checked a few features of a few of my mods, and they seemed to work correctly.
That isn't to say that I'm sure they all work correctly with the patch yet, but they don't...
2024-07-24 11:40:53 +0000 UTC
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In ancient times,
Hundreds of years before the dawn of history
Lived a strange race of people, the Druids.
-- Stonehenge, Spinal Tap
So, I crossed a wild rabbit with a spellcaster's familiar, and look what I ended up with! I have...
2024-06-10 22:16:10 +0000 UTC
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The Family History mod provides a way for your sim to research their imagined genealogy. Find connections to Kings, Pirates and more!
The Family History mod provides a way for your sim to research their imagined genealogy. It doesn’t ...
2024-05-16 02:37:14 +0000 UTC
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I listened to a lot of feedback I'd gotten about the Freelance Entertainer mod, in particular the gig goals, and reworked how the goals function during active gigs. There's basically a lot more to do, and some extra bonuses for doing certain interactio...
2024-05-06 22:32:51 +0000 UTC
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I made some important changes to the Family History mod in this build, and I'm even happier with it than I've been so far.
The biggest change is that all of the Notable and Legendary ancestors now have ancestral homes! That means that in order to find a...
2024-04-28 21:08:21 +0000 UTC
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While none of my mods threw errors after the last patch, some parts of some of them developed dependencies on various packs that may have had nothing to do with the mod, due to the Group ID meaning change in the patch.
This update fi...
2024-03-10 04:24:15 +0000 UTC
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I've tested my mods against the latest patch, and they don't cause any exceptions. I have not had the chance to go through all of the functionality of all of my mods yet, so if you run into something that doesn't work, let me know. They don't seem to blow anything up, though. :D
There were a lot of other mods that did brea...
2024-02-29 18:58:44 +0000 UTC
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Includes numerous bug fixes and a rework of legacy scholarships. Hopefully close to being a release candidate.
Bug Fixes
I recently discovered that a tool that I use to build mods (the incredibly useful S4TK library) had been suffering from a bug that caused some tuning data to get compiled incorrectly in ce...
2024-02-27 02:40:34 +0000 UTC
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Added a ton of new features to the Family History mod pre-release. I've added it to the preview page, but here's a recap of the new features:
Balance
Research progress balanced out better. The more traits you discover, t...
2024-01-04 00:07:33 +0000 UTC
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I was going over this mod after the last patch to get it ready for public release, and it seemed like it was taking a lot longer than an hour before one of the 'Perform Set' goals would mark as being done, even though they are set to only require playi...
2023-11-09 22:42:47 +0000 UTC
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I've been irritated at how hard it is to incorporate Juice Fizzes and Seltzers into game play. Like, why can't you order one at a bar?
If you want to run a retail store that sells Juice Fizzes, it's pretty hard to manage unless you craft everythi...
2023-11-06 01:56:28 +0000 UTC
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The Family History mod provides a way for your sim to research their imagined genealogy. It doesn’t try to account for their near-past genealogy, such as grandparents, but rather their ancestors in the more distant past many generations ago, such as ...
2023-11-04 23:50:20 +0000 UTC
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I updated Better Bars & Liquor Stores with some bug fixes and also color coded wine casks, to help you keep your basement so...
2023-09-24 22:01:54 +0000 UTC
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Here's a sneak peak at the next two things I'm working on. I have them far enough along that I'm confident that they'll 'work' and be completed.
Enchanted Items
I was looking over the list of old AD&D spells again to see if there were ...
2023-09-04 04:34:05 +0000 UTC
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If you've been following along at home, you might be aware that I'd added nectar making for the Dine Out nectars to this mod a few months before the Horse Ranch pack added Nectar Making to the game itself. But they didn't add the Dine Out nectars.
<...
2023-09-04 02:21:55 +0000 UTC
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Sims only have about a 30% chance of liking fruitcake, so why do they keep giving it to each other?
This mod contains a book, ‘The Art of Fruitcake’, that is filled with attractive pictures of fruitcake so delicious that reading it will persua...
2023-09-01 11:32:48 +0000 UTC
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I just posted an update to the Freelance Entertainer preview that includes several new features and some bug fixes.
TL;DR: You will no...
2023-08-30 00:59:10 +0000 UTC
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Sims only have about a 30% chance of liking fruitcake, so why do they keep giving it to each other?
This mod contains a book, ‘The Art of Fruitcake’, that is filled with attractive pictures of fruitcake so delicious that reading it will ...
2023-08-25 20:11:53 +0000 UTC
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