Rob Dahm's 12 Rotary Engine
A model I made late last year. Using only videos as reference. The model is ready to be used in BeamNG.drive.
I can't wait to get some sound samples.
A model I made late last year. Using only videos as reference. The model is ready to be used in BeamNG.drive.
I can't wait to get some sound samples.
Made for BeamNG 0.34
Features:
Fully custom Jbeams. Toggle dual steer and crab steer. Lore accurate power band. Original engine sound. Removable/deformable fenders and bumpers and glass. Upscaled manually and with some ai on most textures.
TODO:
Animate interior components:[
&...
2025-03-06 18:10:59 +0000 UTC View Post
A 2km long obstacle course from Halo Combat evolved (2004). Includes: original textures with including normal maps.
original ambient sounds. Slightly modified ramps. A time trial scenario. Corrected Mesh for collisions.
Made for version 0.34
PATCHED : 9/27/24
9 Halflife 2 : Episode 2 Source Engine maps tiled together and ported to BeamNG. 0.33
This as been alot of work so far. Thank you for supporting me for future updates. I plan to Re-imagine the areas that interconnect with the surrounding landscape. Roads that were once blocked off will be continuing to places in hl2 t...
Uninstall the addon and restart blender before re installing the latest version.
LATEST PATCH - 11/14/24
Re designed pbr shader groups.
ColorPalette alpha is utilized as it should be.
Material procedure compiler now keeps the duplicates throughout the games content and give the name a number
... 2024-09-19 09:27:09 +0000 UTC View Post
UPDATED for 0.33:
- Fixed Steering issue
- Added Supercharger option
- Added Gnome
- White Forest Map pre-release
My first mod. Not a mesh slap.
All original mesh has original textures from the game. Some additional mesh and tweaks have been added for a more discreet but immersive look. For example, the original rad...
2024-03-14 09:57:37 +0000 UTC View Post
Includes the 1KD-FTV Turbo Diesel Motor Dual Cab 4x4 Ute. All Wheels are compatable. Built from the D-series. Frame, body and trim geometry beams along with their connections and weights have all been modified to be the correct size and kerb weight. Stock powerfigures are based on real figures and some performance mods are implemented. The...
2024-03-13 19:39:15 +0000 UTC View Post