Which would be a far more appropriate title if I had done inflation. Anyway, I'm gonna rapid fire some stuff.
I said I had something big to end the month with, and it really was big. I don't know how well people respond to extreme wg, so part of the polls I'...
2020-10-29 01:21:00 +0000 UTCView Post
There it is. Not much to say about this update, mostly speaks for itself. Need a few more frames in there for certain shape transitions and getting that jiggle in there, but it finally feels like the animation actually exists!
There's a tabletop campaign I'm running. One of the antagonists in that campaign enjoys over-indulgence in sweet treats, and to avoid the consequences she had contact with a beautician with the power to remove excess fat. Long story short the protagonists of that campaign sent that beautician to jai...
And there's frame one! And only frame one. I was hoping to have more to show by now, buuuuuut I did run into some troubles. First of all, I tried switching to a line with a consistent width. I had problems drawing certain features that way, and had to switch pressure sen...
But just from what I recall, I can say for certain that if a rambunctious cat-monster-witch was invading my home, I would just train them to not be so rambunctious.
Anyway, the prompt said 'bigger in some way', and tbh this isn't even that much bigger than the cha...
Here we go. This isn't a voting-type post despite it looking a bit like one. Just a quick update of where things are at, and what developing this stuff looks like. I wanted to do some interaction between the character and the background elements in this one, which A didn't allow ...
Nobody suggested anything last week, so I went with my fallback plan. Ever played Code Vein? The boss designs in that game are mondo horny.
Also I've been wanting to hit this kink ever since Marrazan followed me on Twitter. It's a pretty alright kink, and I do love that guy's work. He won't know that until a...
Okay, so remember how I said I had a theme lined up for October? I changed my mind. I was going to draw a bunch of bosses from Code Vein since some of those designs hit that perfect pitch of spooky and lewd for October. But I feel bad about how self indulgent I've been at the end of this month with dra...
Since the new animation isn't going to be based on a previous work like the last one, there's a unique opportunity to ask you guys for the direction it should take. All that's been decided so far is that it'll be a quickly paced, simple in style, public inflation sequence....
Oh, one more thing. I'm going to add some additional pricing tiers at the end of October. I've noticed that some people like to spread their support around several artists, and the current price is a little too steep to give people that option with me. I'll be adding a budget option that only grants art access, and a higher tier...
Okay, so here's an explanation for today's lateness. See, I keep lining things up so I'm finishing them on the exact day they're due. But the problem is I work at night. And night means it's essentially morning of the next day. It makes my posting a little weird, but I'm at least going to hold myself to week t...
Ah! There we go! Finally. This one comes in both Deeply Concerned and Enthusiastic Consent versions. Also I simplified my shading methods for this one a bit. Let me know what you think, if you prefer this look or the more detailed look of my other art so far.
The bad news is that the Weekly art is going to be delayed again. Not sure by how much, possibly a day or two. However, it will not set the overall projected schedule for September back, partly for reasons related to the good news.
Which iiiiiis.... that the lines for the current animation are finished! Lo...
What sorts of tags do people think would make it easier to sort through post history? What kind of filters would people be interested in? Better to establish that now before there's too many things to go back and tag.
Currently working on the Weekly art. Doing a followup to the Kim picture because I feel like it warrants one, and for the rest of the month of September I think I want to focus on my OCs [I also have a rough theme lined up for October]. This week's art might end up posted tomorrow at the latest, so I figured I should mention that instead of keep...
Okay! We're on the finishing stretch for the lines, but it might still be a few weeks. That's because filling in these frames is a bit of a fiddly process. These inbetweens exist to smooth things out, and one has to be careful that they actually do that without introducing in...
First of all, I think I've figured out how this power-up works. There has to be some kind of universal law that keeps the number of balloons in a given dimension constant. Pop one, you have to take its place.
Secondly, I tried to do a thing. Like, when a character becomes round near-in...
I've decided that moving my upload day to Wednesday is the right move. But this presents a problem: either giving myself half a week less to make the deadline, or a week and a half between two upload dates. I'm going to try something a little weird, but it should work.
Starting in September, each upload day...
2020-08-25 22:29:00 +0000 UTCView Post
We're about at the halfway point with this animation project, at least in terms of the lineart. Still gotta fill in all those inbetween frames to give it that smooth feel. I want to give this one the full animation treatment, and then potentially think about ...
2020-08-24 05:28:00 +0000 UTCView Post
So I have a rabbit boy. He comes in both modern setting and fantasy setting flavours. The modern superhero version is named Riley, and the fantasy version is named Raghailleach. Mercifully, they're both pronounced the same.
This was a suggestion from subscriber DonutBronut! And a breath of fresh air after last week for sure. 2020-08-23 02:42:00 +0000 UTCView Post
Weeeeell what do you know, this week became pretty tight in the run-up to the weekend. It's almost like a bunch of my plans are converging on one day. I might have to change my upload day from Saturday so I can offset it from a bunch of other things that also happen on Saturdays. But I haven't decided when yet. Possibly midweek....
2020-08-21 05:37:00 +0000 UTCView Post
As mentioned in my other post, this week was kind of rough. The weather was extremely hot and the weekly art was more complex than I initially planned. Combine that with the diminishing returns of frame by frame animation [each pass over needs more and more new frames], and we're not 2020-08-17 01:38:00 +0000 UTCView Post
I was pretty jazzed about beating Scylla Omega. Then I realised that's a lot of seafood to be left with.
Okay, here's how it went down. There was a heatwave this week, which made it hard to get solid sleep and sapped my energy during the waking hours. I said to myself, let's keep it simple for this week's a...
2020-08-15 16:34:00 +0000 UTCView Post
Things are finally at a place where everything is blocked out. The full sequence and logic of events is now clear. Arcane Orb -> Teleport -> Shenanigans. This is where things transition from the creative process to the labour process, more or less. In my experience a...
2020-08-08 18:54:00 +0000 UTCView Post
It's weekly art time! Silica and Fetch end up stuck in an alley due to a poorly planned out pursuit. After the first image was done, I felt an overwhelming urge to do some variants, including some gooey ones. I can't help it. It's in my nature.
This is partially a gift to a subscriber, as the chara...
2020-08-08 14:00:00 +0000 UTCView Post
This probably looks familiar! That's because the ending of this animation is going to be based on a piece of art that I'm already quite happy with but wanted to adapt to a slightly more involved project. This is a very early preview as I'm still filling out some of the key frames and timing. ...
2020-08-02 02:29:00 +0000 UTCView Post