NaeBuka
beWilder

beWilder

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beWilder activity

Feedback Week #14

Alright, here we are, good and bad news. Bad news first:

The game broke in so many levels I even considered dumping it all and starting over. At one point I had 159 errors which is 156 more than usual, give or take. Of course some of them where consequence of others and solved by themselves, but most didn’t.

Good news now: it freaking wor...

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Feedback Week #13

We hit 300$ ! As someone asked me not long ago I'll explain this for everyone: I hid the pledged amount on the patreon page since I don't want anyone to feel pressured by it to pledge or not according to what I'm earning. I want everyone to consider their situation and if pledging it's worth just for them, and not the global scheme of things. Nonet...

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New front-page post header

Little by little I'm renewing this patreon page with the new stuff that's coming. After changing the header of the Patreon I felt like the first post needed some love so I've created a short animation with the header to link it all together.

It will replace the "Missadventures of agent Romanov" black title at the top of the first post.

What...

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Feedback Week...

Hi everyone !

Working hard on the gameplay changes and a few other things. The engine rework was a 3 step  process:

  • Break the project into pieces and reorganize;
  • Fix whatever had to be broken and prepare it for the new system;
  • Glue the pieces together into the new format.

Step 1 and 2 are finally don...

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Feedback Weekend

Hi everyone, this past week I've been working on a side project but I'm back with Romanov full time now.

I'm reworking the gameplay according to the poll from two weeks ago and I also wanted to add a few surprises here and there ;). It's a big update so please,  bear with me if it still takes a few weeks.

If there's anything you want c...

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Feedback Weekend - New Gameplay

Since my last posts you're probably wondering what direction this game is taking and what I'm working on. As I said, I'm trying to give an interactive gameplay surrounding the game without losing the "comic story format".

The idea I came up with is the following one:

  • Instead of a huge chapter with all branchi...

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Future Game Versions

So, as you already know, I've been thinking on how to divide the tier game versions since the Softcore / Explicit system doesn't seem to appeal anyone.

I'm thinking on changing it to "Standard Edition", "Exclusive Edition" and adding a new "Collectors Edition" for the  upmost tier/s. All versions will be explicit regardless of your tier.

...

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Plans for the future

  • Turning the game into a Game:

My main concerns about the demo version are as follow:

The story progresses, but it has no background on most things that need them, like characters.

Scenes are disconnected one from another.

The game doesn’t get much of a feeling ...

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Win, Mac and Linux support!

Mac and Linux versions are available !

Please post the errors you find in here or the Community section should you find any. These are untested versions so any feedback is  immensely appreciated!

Version 0.1.0 is out !

It's been a long and painful run but the project is out and running ! Leave any hints, tip, feedback, insults or whatever you feel about it! I hope you enjoy it :)

Unshi.

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Download Link

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0.1.0 Preliminary Patch Notes

Version 0.1.0 is almost out. I know I am slightly late (since I presume it will be out during this weekend) and I appreciate you having such patience. I am happy to say it's looking really good and, what's most important, allowed me to program a lot of features that I will need during the development.

I leave you the preliminary patch notes for t...

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Feedback Weekend

On my last week of development and I just wanted to give you all an update. I've pushed myself to include many things I was 50/50 I would include in the demo, that's why it's getting delayed.

Sorry for the inconvenience this may cause but, since the last couple of years, games tend to be released “on time but bad”, and I’ve never wanted to ...

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Quick Update

As some of you asked, I’ve been struggling a lot integrating the “spare time system” inside a chapter and making it back to it. Finally, I’ve hit with a beautiful solution that gets my spider programming senses tingling. I’ve developed the (what I call it) “speedster”; which is a script that, after the starting load of the game, runs ...

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Feedback Weekend

Yay ! Back on my comfy zone.

All content has been photoshop'ed and sorted and it's ready to rock and roll. I'm back on unity, I've organized all the project and divided some stuff into different scripts to make it more clear to work with.

Now I'm glueing it all together and programming what little is still left. This week will be a race (si...

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Demo Content is done !

Finally, all the content for the demo has been rendered. There's still a lot of work to do before being able to released it, but hey, step by step :P.


As promised, some water shaders... since you didn't confirm nor deny it was the only thing you wanted to see ... I've thrown Romanov in the scene just in case :P.

Btw, kids these d...

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Feedback Weekend

First of all, sorry this feedback weekend is a bit delayed. Been working my ass off and got somewhat distracted.

This week's been about adding the rest of the content for the demo and adding a few images here and there where needed to match the planned story speed.

I've also been messing around with liquid shaders since there are 4 differen...

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Feedback on FX

The other day Unshi came to me for feedback so I asked him if I could share it with you. In his opinion this should look worse than his usual material (since there’s no postproduction at all), but I don’t think that’s the case. I think it looks “motherfucking awesome” just as it is. What do you guys think?  

 Ariakas.  View Post

Feedback Weekend

  Hi everyone!

First of all, an immense thank you for all of you who decided to stick with us during this really early phase.  I cannot express how excited I am to see you like this project :)

Past week was the last of the month and we didn’t want to condition any of our Patreons to maintain their ...

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Feedback Weekend

Hello dear Patreons!

Today I am pleased to bring you news about the game!

Still remain a few weeks for the release of the demo but we’ve progressed immensely for you to have the best and cleanest game experience out of it.

Right out from Unshi’s words: “This month has been madness”. He pushed the engi...

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Welcome Monday #1

Hello everyone!

It’s been almost one week since we went public, and it’s been a very good one.

The Engine Test was a success. We received very positive feedback from different forums and a lot of beautiful people is giving us recommendations and suggestions on how to improve some aspects of the game. So...

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We are alive! Engine Test Available.

Dear Agents!

We’d like to give you some starting feedback on where the project is right now and where it is going. You can find most of the information in the presentation post here on Patreon, but you’re more than welcome to ask any more questions you may have.

First of all, where we are:

As you already know we j...

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