NaeBuka
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Development Blog #81

Hi, everyone.

It was a wild two weeks, but I've pretty much healed completely. I still feel tired and can't quite sit down to work on the game, but I'm pretty sure this too will pass in the next couple of days. Thanks to everyone for the words of encouragement and the patience.

I'll resume the work in the next days and I'll try to gi...

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Development Blog #80

Hi, everyone.

I had a very unproductive week. I'm feeling sick for several days now, and yesterday I did a quick test for the virus and it came back positive. I have an appointment for the proper test tomorrow, but at this point it's pretty certain that I have it. Thankfully I have no bad symptoms, just a light fever (37.8C) that comes and...

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Development Blog #79

Hi, everyone.

I was making a character for a friend and I thought I should share this angle with you because it shows her hair nicely :P

I made more progress with the game this week. My hope is to release the update this month, but I'm still not sure if I'll make it. So don't take it as a release date. When I can see the end of the l...

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Development Blog #78

Hi, everyone.

I'm still progressing slowly toward the update. But I'm making a naughty scene at the moment and I like it a lot, I'm sure you will too. Still haven't decided how far would I push Jessica in the update. As usual the last scene will be the most daring one, so I guess I'll decide when I reach it.

And will all this talk ab...

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Artwork #22

Hi.

I made a few more images with Sara.

Enjoy and thanks for the support.

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Development Blog #77

Hi, everyone.

I'm slowly chipping through the work on the next update. It's going well, although I had to rework some of the earlier images I made. I upgraded Rosa's model, and when looking at the two next to one another they looked very similar. But inside the game, posed and with expressions, there was a difference. And I don't want to m...

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Development Blog #76

Hi, all.

I'm slowly going through the next update. There are some interesting events that I want to make sure I make as hot as I can.

One thing that I enjoy doing is adding variations in the sexy scenes. Either due to a choice made in the moment, or as a consequence of previous choices. Sometimes it's subtle, just an image or two, or...

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Artwork #21

Hi, all.

Here's a little bonus set where I was testing two new figures.

Victoria 8.1 x Michael 8.1 

For those who know something about DAZ Studio, the Michael 8.1 is the default shape with some small changes on the skin shader, t...

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Development Blog #75

Hi, everyone.

I made Update 0.41 free,  you can find it here. The work on the next update is going well, but there's too much to do before it's ready.

I'm making a small bonus set, 20-30 images. I wanted to test two new figures, and what better way to...

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Update 0.41

Hi, everyone.

This is the small update that closes Day 11 properly. It adds one one scene with Conner at the end of the day. It's optional and it's available on every path. Even if you don't like the scenes with him, give a look, I think it ended up nicely.
I also added a Male POV version of one of the animations from 0.40. I originally...

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Development Blog #74

Hi, all.

I did a refresh on Rosa's skin shader. You can see the new one on the main image of this post, and the old one on the second image. I'm considering updating the base figure as well, but I need to make sure it looks identical, otherwise it can feel weird.

All the visuals for the mini update are ready, I'm just taking my time ...

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Development Blog #73

Hi, everyone.

How's 2021 treating you? I must say, the news feeds seem very much 2020, but let's give it some more time and see where it goes.

On a good note, one of the recent DAZ/Iray updates did some magic and now I can definitely see some speed improvement on the rendering process. There's at least 30% decrease in the render time...

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Dashole's Through The Looking Glass - Chapter 1

Hey, everyone.

A friend of mine named Dashole was working on something juicy in the last months and he wanted me to share it with you. He's been doing this for quite some time, but usually he works with an artist for the visuals. And I'm a big fan of his lewd comic books. This is his first solo project, and it is great. A lovely, but naugh...

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Update 0.40

Hi, everyone.

Here's the 0.40 update finally ready.


All paths end a little abruptly, because I'm going to add some extra scenes that will close the day properly. I will do it with a small update sometime this month.
Make sure to try all the paths, the last event splits in a few different ways.

2021-01-02 18:44:33 +0000 UTC View Post

Qucik note

Hi, everyone. Just a quick update on the progress.

All the images for the release are ready, but we need to work some more on the script with my co-writer Amanda. And we may not be able to finish before I fall asleep tonight. So don't spend the New Year's Eve refreshing the page, I don't want you to start the new year disappointed.

I...

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Development Blog #72

Hi, everyone.

I hope you're having happy holidays, and that you and your families are healthy and well in these crazy times.

I'm nearing the finish line for the update. The final animation is rendering at the moment, it will be ready tomorrow. Then I have several more images to make, and there's some work on the script and adding all...

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Development Blog #71

Hey, everyone.

I'm working on the last branch of the update. There should be no surprises in this one, so it shouldn't take more than a week or so to finish.

Paola will have to wait for January, I obviously won't be able to make anything there this month.  But I'll send the chapter to the $10+ tiers from December when it's ready...

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Development Blog #70

Hi, everyone.

I'm still moving slowly through the last event. I just finished a second animation for one of the branches. 

Seeing that I missed the end of the month, I thought I should go all in with it. I have to make 3 more animations...

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Development Blog #69

Hey, everyone.

Sorry, but I won't make it with the update by the end of the month. I have more images to finish for the last scene, and a couple of animations, so I don't see it happening in the next 4 days. This last event got a little bigger than I thought it would be, with the few branches it has and all that. The good news is that it l...

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Development Blog #68

Hi, everyone.

I'm working on the second part of the final event for the update. The work is going slow as usual, but I think the results are pretty sweet. I don't think I'll finish it all this week, so next weeks it is. I'll give you a solid release date when I start making the final images.

I lost some time changing the mansion envi...

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Development Blog #67

Hey, all.

I'm working on the last event for the day. Just finished some crowded sections, and I don't like doing these. I have to prepare all these extra characters, pose them, fix the clothes (because I can't stand poorly fitted clothes), make sure they are not too distracting, but also not too bland, then make sure I'm not going above my...

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Development Blog #66

Hey, all.

There is still work on the update, so the release will be in the first half of next month. I have 140 images ready, but the bulk of the last event for the day is still missing. And I don't want to rush it, because it's the juicy part of the update.

Seeing the slow progress with the development, I'm considering focusing on s...

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Development Blog #65

Hey, all.

Last time I shared a wallpaper with Laura, but I thought she could use a company. So here's Jessica as well :)

I'm moving through the next update for the game with the pace of a tired snail. But it's coming along. I decided to dedicate the time to the fundraising event, so the update will end after it, no Friday content in ...

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Strap POV #1

Hey, all.

Here's a small bonus set for you. 16 POV images in 1440p.

MEGA 

Enjoy it, and thanks for the support.

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Development Blog #64

Hi, everyone.

I'm moving steadily with the work on the next update. There's more to do, but I'm happy with the results so far. I still haven't decided how big the fundraiser event would be. And depending on how much variations I have on it, the update will contain either one day (Thursday in the game), or two (Thursday and Friday). The amo...

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Development Blog #63

Hi, all.

In the last few days I'm slowly going through my saved scenes, fixing an annoying issue that inflating the file sizes. I've recovered more than 30GB of disk space so far, and there's more to go through. But I lost enough time, so I'll be back with the update tomorrow.

The heat seems to be finally over, so I can finally breat...

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Development Blog #62

Hi, everyone.

I was working on my crowd characters in the past two days, and then I thought I should see how much of them I can use in one scene. Well, this above is pretty much my limit. Considering how much characters, cars, and props I have in the image, it's not that heavy on the Video Memory (~12GB). So I did a good job making these p...

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Animation #7

Hi, all.

Here's a small animation of Jessica playing with herself.

Animation#7 (MEGA) AUDIO

Enjoy it, and thanks for the support.

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Available Content

Jessica O'Neil's Hard News - Update 0.65 (FREE)

Paola: Unfait...

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Development Blog #61

Hi, everyone.

The final version of Update 0.35 is up in the release post. There's a change log, for those who have played the BETA versions and want to see what's been changed. I'll make the update available for $1 patrons next week, and a couple of weeks after that it will be free for everyone.

I'm on to the next update. No side pro...

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