NaeBuka
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#18 Progress Report 2025/6/10

This is the May progress report for Sister Virodar.This month, I’d like to share updates on the game content and some plans for upcoming developments.

Game Update Content

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I’m currently drawing a follow-up scene that plays after being defeated by the heretical sister.

I’m also working on drawing the sewer scenes.

Future Update Plans

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For the follow-up animation involving the heretical sister, I plan to create it in multiple phases, gradually showing the sister’s descent into corruption. Because of that, this animation will be longer than a typical defeat scene.

I also want to create special background scenes that match the tone of the animation. I’m thinking of drawing a simple prison and a heretical religious sanctuary as possible backgrounds.

As for the sewer scenes, I want them to reflect the characteristics of slimes. The environment may be lower and more confined than other areas, with many tunnels and pipes where slimes could be hiding, waiting for prey.

Additionally, I’m considering showing the slimes’ shapeshifting abilities. They might disguise themselves as decorations or objects in the environment and ambush the sister when she passes by or interacts with them.

I’ll first draw a few typical sewer environments and then decide where slimes might be hidden.

Goals for Next

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This month, I’ll likely focus on the following art assets as my main goals.

Finally

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Thank you again for your continued support and feedback!If you have any questions or suggestions about this update plan, feel free to let me know.

Comments

Right now, the only enemy I’ve planned for the sewer is a slime, but I’ll also consider slugs and spiders. That said, I think spiders are a bit difficult to draw, so they might be less likely to appear.

wd P

if it sewers, you should add enemies like slugs or spiders, for i see no place fit for them more than that.

hà gia bảo hà

Right now, I'm only thinking of various types of slimes. If I had to mention other enemies, I’ve considered the idea that the sewers could connect to somewhere like an underground crypt, which might feature undead-type enemies. But that’s just a concept for now!

wd P

Any plans for other enemies in the sewers?

Nico D. maus


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