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Why Having Too Much Content Can Ruin a Good Game | Design Delve

This week's episode of Design Delve is now available!

Why Having Too Much Content Can Ruin a Good Game | Design Delve

Comments

I thought Donkey Kong 64 taught us this lesson years ago. Yet here we are still complaining about bloated games lol. Speaking of... you should do a design delve on that game JM8.

David C

Dave the Diver was a good choice to examine since itโ€™s objectively a great game and illustrates your argument (though Iโ€™d say the flaws are fairly minor). It would be easy to point out games that are artificially stretched out by corporate mandate (Ubisoft collect a thons) or tradition (Yakuza games -I enjoyed the content overload of Yakuza 0 but damn there were 500 more iterations on karaoke, fighting, and empire building?)

William Alexander


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